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Relics

Village Charm
Gain 4 Block at combat start.
Hawk's Gaze
Apply 1 Mark to all enemies at combat start.
Ancestral Ember
Gain 1 Energy on the first turn.
Smoke Powder
On the first hit taken, gain 50% Evasion for 1 turn.
Berserker Pendant
Deal +3 damage while below 50% HP.
Bronze Buckler
Gain 3 Block at combat start.
Whetstone
Gain 1 Strength at combat start.
Boar Tusk
+8 Max HP.
Stoneheart
Reduce the first damage taken each combat by 4.
Lucky Coin
+25% Gold from combat rewards.
Iron Drum
Gain 2 Block at the start of each turn.
Clockwork Charm
Draw 1 extra card each turn.
Merchant's Seal
+1 card reward choice.
Tower Shield
Gain 6 Block at combat start.
Spiked Pauldron
When hit, deal 2 damage to the attacker.
Warmonger Idol
Every 3rd attack each turn deals +6 damage.
Last Breath
Survive a fatal blow with 1 HP once.
Vampire Fang
On enemy kill, Heal 2.
Bloodthirsty Blade
Heal 10% of damage dealt by each attack, rounded down (max 4 per turn).
Charm of Haste
The first attack each turn deals +4 damage.
Brand of Weakness
+1 when applying Weak to an enemy.
Lens of Vulnerability
+1 when applying Vulnerable to an enemy.
Iron Rations
+6 Max HP. Heal 2 HP after each combat.
Berserker Brand
Gain 2 Strength at combat start.
Thorn Mail
Gain 3 Thorns at combat start.
Rapid Drum
Playing 4 cards in a turn draws 2 extra cards.
Golden Idol
+40% Gold from combat rewards.
Font of Mana
Gain 1 Energy on the first turn.
Battle Standard
Gain 3 Block and 1 Strength at combat start.
Bleeding Oil
+1 when applying Bleed to an enemy.
Berserker's Oath
Start battles with Str +2. Defense cards cost +1.
Blood Contract
Battle gold +50%. All healing −50%.
Giant's Burden
Energy +1 each turn. Draw −1 each turn.
Ascetic's Vow
Max HP +8. Rest no longer heals.
Guiding Compass
Reveals the next fork's paths in advance.
Twin Hammer
Card enhancement lets you enhance up to 2 cards.
Soft Blanket
Double resting Heal amount.
Feather Charm
+5% Evasion at all times.
Miser's Pouch
Gain 20 gold whenever you skip a card reward.
Phantom Veil
+10% Evasion at all times.
Seal of Retaliation
When hit, deal 4 damage to the attacker.
Iron Hide
Gain 2 Thorns at combat start.
Splitting Wedge
Vulnerable enemies take 70% extra damage instead of 50%.
Numbing Herb
Weakened enemies deal 45% less damage instead of 25%.
Greedy Sack
Rare cards you already own can appear in rewards again (duplicates allowed).
Peddler's Ledger
The shop stocks cards from every class.
Vanguard Knot
A card of your choice is always in your opening hand.
Venomfang Ring
On attack, 10% chance to apply 1 Poison.
Rusted Barb
When Thorns deal damage, 20% chance to apply 1 Bleed.
Ringing Shield
When Block absorbs a hit fully, 30% chance to apply 1 Weak to the attacker.
Breaker Chisel
When your attack hits enemy Block, 30% chance to apply 1 Vulnerable.
Crest of Overwhelm
Deal 30+ damage to one enemy in a turn: +5 bonus damage.
Bearer's Shield
When a banner is destroyed, gain 5 Block. (Warrior only)
Totem's Curse
When the totem is destroyed, deal 5 damage to the destroyer. (Shaman only)
Barbed Pole
All banners have 2 Thorns — enemies that strike them take reflected damage. (Warrior only)
Spring Cog
When a trap triggers, 10% chance to gain 1 Energy next turn. (Archer only)
Breath of Wind
Heal 2 HP whenever you evade an enemy attack. (Archer only)
Pilgrim's Flask
Heal 3 HP when you enter an event.
Wanderer's Stall
Shops fill the class card slots with Colorless cards too (8 Colorless cards).
Haggler's Scales
Shop prices are 30% lower.
Trophy Whetstone
After defeating an Elite, upgrade 1 card.
Charm of Oblivion
After defeating an Elite, remove 1 card.
Executioner's Seal
Deal +50% damage to enemies below 30% HP.
Goblin Pouch
On pickup, gain 1 random Rare card.
Soul Lantern
On enemy kill, Heal 1.
Forest Charm
Heal 2 after each combat.
Guardian's Oath
Gain +2 extra Block whenever a card grants Block.
Dwarven Anvil
Gain 3 Block at the start of each turn.
Shadow Dagger
+1 when applying Bleed to an enemy.
Regenerating Totem
Gain 2 Thorns at combat start.
Titan's Heart
+12 Max HP.
Mana Crystal
Gain 1 Energy on the first turn.
Golden Scarab Shell
Half of your Block carries over to your next turn.
Crown of Rain
+8 Max HP and 1 Strength.